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Mediating intimacy in long-distance relationships using kiss messaging.

, , , , , , , and . Int. J. Hum.-Comput. Stud., 72 (10-11): 736-746 (2014)

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Advances in Tangible Interaction and Ubiquitous Virtual Reality, , , , , , , , , and 5 other author(s). IEEE Pervasive Computing, 7 (2): 90--96 (2008)Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing., , , , , , , , , and . Advances in Computer Entertainment Technology, page 360-361. ACM, (2004)Food Media: exploring interactive entertainment over telepresent dinner., , , , , , , , and . Advances in Computer Entertainment Technology, page 26. ACM, (2011)Magic Story Cube: an interactive tangible interface for storytelling., , , and . Advances in Computer Entertainment Technology, page 364-365. ACM, (2004)Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality., , , and . Advances in Computer Entertainment Technology, page 362-363. ACM, (2004)ClayStation: a mixed reality gaming platform supporting playful learning for children., and . Advances in Computer Entertainment Technology, page 69. ACM, (2011)Towards an olfactory computer-dream interface., and . Advances in Computer Entertainment, page 54:1-54:3. ACM, (2014)Sensory marketing in light of new technologies., , , , and . Advances in Computer Entertainment, page 53:1-53:4. ACM, (2015)FarmJam 2017: Designing Enrichment for Farm Animals., , , , , and . ACI, page 21:1-21:6. ACM, (2017)Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments., , , and . IECON, page 2882-2887. IEEE, (2017)