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Design of Knowledge-Based Opening Database for MiniShogi., , , and . TAAI, page 290-293. IEEE Computer Society, (2012)Comparison Training for Computer Chinese Chess., , , and . CoRR, (2018)An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess., , , and . ICGA Journal, 40 (2): 77-104 (2018)An analysis for strength improvement of an MCTS-based program playing Chinese dark chess., , , , and . Theor. Comput. Sci., (2016)The number of effective moves for Chinese chess., , and . ICGA Journal, 40 (4): 471-478 (2018)Using Chinese dark chess endgame databases to validate and fine-tune game evaluation functions., , , , and . ICGA Journal, 40 (2): 45-60 (2018)Compressing Chinese Dark Chess Endgame Databases by Deep Learning., , , and . IEEE Trans. Games, 10 (4): 413-422 (2018)Computers and Games 2018., , and . ICGA Journal, 40 (3): 177-181 (2018)An Intelligent Tutoring System of Chinese Chess., , , , , and . IEA/AIE, volume 5579 of Lecture Notes in Computer Science, page 350-359. Springer, (2009)Design and Implementation of Chinese Dark Chess Programs., , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 7 (1): 66-74 (2015)