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The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?

, , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 77-89. Springer, (2013)

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The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?, , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 77-89. Springer, (2013)Intelligent decision support for Renewable Energy Providers., , , , , and . CoDIT, page 488-492. IEEE, (2014)Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts., , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 3-14. Springer, (2016)Cloud-Based Decision Support Ecosystem for Renewable Energy Providers., , and . DoCEIS, volume 450 of IFIP Advances in Information and Communication Technology, page 405-412. Springer, (2015)Interoperability Scenarios in Serious Games Ecosystems: The Impact on FInES., , , , and . MIM, page 1334-1339. International Federation of Automatic Control, (2013)Towards Modding and Reengineering Digital Games for Education., , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 550-559. Springer, (2015)