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Digital educational game value hierarchy from a learners' perspective., and . Computers in Human Behavior, (2014)The values of college students in business simulation game: A means-end chain approach., and . Computers & Education, 58 (4): 1160-1170 (2012)Constructing a 3D Multiple Mobile Medical Imaging System through Service Science, Management, Engineering and Design., , and . Systems, 5 (1): 5 (2017)Using Visual Programming Language for Remedial Instruction: Comparison of Alice and Scratch., , and . ICWL, volume 8167 of Lecture Notes in Computer Science, page 224-233. Springer, (2013)miRTarBase 2016: updates to the experimentally validated miRNA-target interactions database., , , , , , , , , and 17 other author(s). Nucleic Acids Research, 44 (Database-Issue): 239-247 (2016)Sequential Rank Aggregation Method., , and . SMC, page 3194-3200. IEEE, (2018)Externality evaluation: an empirical study of ITRI., , , and . IJTM, 48 (3): 280-294 (2009)Value hierarchy for Massive Open Online Courses., , and . Computers in Human Behavior, (2015)A study on the goal value for massively multiplayer online role-playing games players., and . Computers in Human Behavior, 27 (6): 2153-2160 (2011)Learning results and terminal values from the players of SimCity and The Sims., and . Behaviour & IT, 36 (2): 209-222 (2017)