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Dynamic, expressive speech animation from a single mesh.

, , , and . Symposium on Computer Animation, page 53-62. Eurographics Association, (2007)

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Character animation in two-player adversarial games., , , , and . ACM Trans. Graph., 29 (3): 26:1-26:13 (2010)Non-Euclidean Spring Embedders., and . INFOVIS, page 207-214. IEEE Computer Society, (2004)Motion fields for interactive character locomotion., , , , and . ACM Trans. Graph., 29 (6): 138 (2010)Buddy tracking - efficient proximity detection among mobile friends., , , , and . Pervasive and Mobile Computing, 3 (5): 489-511 (2007)Dynamic, expressive speech animation from a single mesh., , , and . Symposium on Computer Animation, page 53-62. Eurographics Association, (2007)Exploring the computing literature using temporal graph visualization., , , , and . Visualization and Data Analysis, volume 5295 of SPIE Proceedings, page 45-56. SPIE, (2004)Non-Euclidean Spring Embedders., and . IEEE Trans. Vis. Comput. Graph., 11 (6): 757-767 (2005)GraphAEL: Graph Animations with Evolving Layouts., , , , and . Graph Drawing, volume 2912 of Lecture Notes in Computer Science, page 98-110. Springer, (2003)Generalizing locomotion style to new animals with inverse optimal regression., , and . ACM Trans. Graph., 33 (4): 49:1-49:11 (2014)Optimal gait and form for animal locomotion., and . ACM Trans. Graph., 28 (3): 60 (2009)