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Free-hand pointing for identification and interaction with distant objects.

, , and . AutomotiveUI, page 40-47. ACM, (2013)

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The cockpit for the 21st century: exploring large and shaped interactive surfaces for direct interaction.. Ludwig Maximilians University Munich, (2014)Clicks are in the Air: How to Support the Interaction with Floating Objects through Ultrasonic Feedback., , and . AutomotiveUI, page 103-108. ACM, (2017)I feel it in my fingers: haptic guidance on touch surfaces., , and . Tangible and Embedded Interaction, page 9-12. ACM, (2014)The Effects of Situational Demands on Gaze, Speech and Gesture Input in the Vehicle., , , and . AutomotiveUI, page 94-102. ACM, (2017)NaviRadar: a novel tactile information display for pedestrian navigation., , and . UIST, page 293-302. ACM, (2011)Simple Nonvisual Interaction on Touch Tablets., , and . Mensch & Computer, page 241-250. Oldenbourg Verlag, (2013)Out of Shape, Out of Style, Out of Focus - Wie sich Computer besser in unseren Alltag integrieren (lassen)., , , , , , , , , and 3 other author(s). Informatik Spektrum, 37 (5): 390-396 (2014)Empowering materiality: inspiring the design of tangible interactions., , and . Tangible and Embedded Interaction, page 91-98. ACM, (2013)Investigating the effects of modality switches on driver distraction and interaction efficiency in the car., , , and . J. Multimodal User Interfaces, 13 (2): 89-97 (2019)Using Visual Cues to Leverage the Use of Speech Input in the Vehicle., , and . PERSUASIVE, volume 10809 of Lecture Notes in Computer Science, page 120-131. Springer, (2018)