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, , , , and . Mensch & Computer, page 177-186. Teubner, (2003)

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Gesellschaft für Psychologie - Ein Besuch aus medienpsychologischer Sicht.. Zeitschrift für Medienpsychologie, 15 (1): 42-43 (2003)Do 3D Moviegoers Enjoy Screenings More than 2D Moviegoers? - On the Impact of 3D Fantasy Movie Perception on Enjoyment., and . Presence, 23 (4): 430-448 (2014)You and your robot companion - A framework for creating robotic applications usable by non-experts., , , and . RO-MAN, page 615-620. IEEE, (2015)How "social" is Social TV? The influence of social motives and expected outcomes on the usage of Social TV applications., , , and . Computers in Human Behavior, (2015)Does Humanity Matter? Analyzing the Importance of Social Cues and Perceived Agency of a Computer System for the Emergence of Social Reactions during Human-Computer Interaction., , , and . Adv. Human-Computer Interaction, (2012)Integrating Volunteers into Rescue Processes: Analysis of User Requirements and Mobile App Conception., , , , , , and . IJISCRAM, 7 (2): 1-18 (2015)They Came, They Liked, They Commented: Social Influence on Facebook News Channels., , and . Cyberpsy., Behavior, and Soc. Networking, 18 (8): 431-436 (2015)Social Comparison 2.0: Examining the Effects of Online Profiles on Social-Networking Sites., and . Cyberpsy., Behavior, and Soc. Networking, 14 (5): 309-314 (2011)Mehr als Look and Feel: virtuelle Helfer.. Usability Professionals, page 21-27. Fraunhofer Verlag, (2003)Quid Pro Quo? Reciprocal Self-disclosure and Communicative Accomodation towards a Virtual Interviewer., , , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 183-194. Springer, (2011)