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The Essence Theory of Software Engineering - Large-Scale Classroom Experiences from 450+ Software Engineering BSc Students.

, , , , and . PROFES, volume 11271 of Lecture Notes in Computer Science, page 123-138. Springer, (2018)

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What Can Software Startuppers Learn from the Artistic Design Flow? Experiences, Reflections and Future Avenues., and . PROFES, volume 9459 of Lecture Notes in Computer Science, page 584-599. Springer, (2015)Gamifying the Escape from the Engineering Method Prison - An Innovative Board Game to Teach the Essence Theory to Future Project Managers and Software Engineers., , , , , , , , and . CoRR, (2018)Software startuppers took the medias paycheck Medias fightback happens through startup culture and abstraction shifts., and . CoRR, (2016)The Essence Theory of Software Engineering - Large-Scale Classroom Experiences from 450+ Software Engineering BSc Students., , , , and . PROFES, volume 11271 of Lecture Notes in Computer Science, page 123-138. Springer, (2018)A Tool-Based Approach for Essentializing Software Engineering Practices., , , , , and . SEAA, page 51-55. IEEE, (2019)Gamifying the Escape from the Engineering Method Prison., , , , , , , , and . ICE/ITMC, page 1-9. IEEE, (2018)Does Self-efficacy Matter? On the Correlation of Self-efficacy and Creativity in IT Education., , , , , and . ICSOB, volume 370 of Lecture Notes in Business Information Processing, page 336-344. Springer, (2019)Essencery - A Tool for Essentializing Software Engineering Practices., , , , and . CoRR, (2018)Software startup education: gamifying growth hacking., , , , , , , , , and 2 other author(s). IWSiB@ESEC/SIGSOFT FSE, page 25-30. ACM, (2019)