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An Anisotropic Phong BRDF Model., and . J. Graphics, GPU, & Game Tools, 5 (2): 25-32 (2000)Rendering Natural Waters., and . Comput. Graph. Forum, 20 (4): 189-199 (2001)Image-space Silhouettes for Unprocessed Models.. Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 195-202. Canadian Human-Computer Communications Society, (2004)A Tone Mapping Algorithm for High Contrast Images.. Rendering Techniques, volume 28 of ACM International Conference Proceeding Series, page 145-156. Eurographics Association, (2002)Image synthesis using adjoint photons., , , , , , and . Graphics Interface, page 179-186. Canadian Human-Computer Communications Society, (2006)Steerable illumination textures., and . ACM Trans. Graph., 21 (1): 1-19 (2002)Modeling turbulent flows with fractal interpolation., and . SCCG, page 169-174. ACM, (2006)Synthesizing natural textures.. SI3D, page 217-226. ACM, (2001)Path Integration for Light Transport in Volumes., , and . Rendering Techniques, volume 44 of ACM International Conference Proceeding Series, page 52-63. Eurographics Association, (2003)The halfway vector disk for BRDF modeling., , , , , , and . ACM Trans. Graph., 25 (1): 1-18 (2006)