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Computer games software factory and edutainment platform for microsoft .NET., , and . IET Software, 1 (6): 280-293 (2007)Evaluating a middleware for crossmedia games., , , and . MPAC, page 43-48. ACM, (2007)A Synthetic Actor model for long-term computer games., , , , , , and . Virtual Reality, 5 (2): 107-116 (2000)Lowering the Usability Entry Barrier to Interactive Poetics Experimentation in Dance., and . Interacting with Computers, 31 (1): 59-82 (2019)Improving Digital Game Development with Software Product Lines., , , and . IEEE Software, 28 (5): 30-37 (2011)Mixed Reality, Mamulengos and MamuLEDs., , , , and . SVR, page 252-259. IEEE, (2019)SimPatrol - Towards the Establishment of Multi-Agent Patrolling as a Benchmark for Multi-Agent Systems., , and . ICAART, page 570-575. INSTICC Press, (2009)Improving audio files availability in file sharing networks., , , , and . WebMedia, page 16. ACM, (2009)Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator., , , , , and . GAMEON, page 48-52. EUROSIS, (2007)Multi-agent Patrolling: An Empirical Analysis of Alternative Architectures., , , and . MABS, volume 2581 of Lecture Notes in Computer Science, page 155-170. Springer, (2002)