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A Near-Quadratic Algorithm for Fence Design.

, , and . WAFR, volume 7 of Springer Tracts in Advanced Robotics, page 347-362. Springer, (2002)

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Philips 3D Solutions: From Content Creation to Visualization., , , , , and . 3DPVT, page 429-431. IEEE Computer Society, (2006)Computing fence designs for orienting parts., , , and . Comput. Geom., 10 (4): 249-262 (1998)Sensorless Orientation of 3D Polyhedral Parts., , and . ICRA, page 2016-2021. IEEE, (2002)Trap Design for Vibratory Bowl Feeders., , , , , and . ICRA, page 2558-2563. IEEE Robotics and Automation Society, (1999)Trap Design for Vibratory Bowl Feeders., , , and . I. J. Robotics Res., 20 (11): 891-908 (2001)Geometric Algorithms for Trap Design., , , and . Symposium on Computational Geometry, page 95-104. ACM, (1999)Orienting Polyhedral Parts by Pushing., , and . EuroCG, page 136-139. (2000)Adaptive 3D Content for Multi-Platform On-Line Games., , , , and . CW, page 194-201. IEEE Computer Society, (2007)3D Game Content Distributed Adaptation in Heterogeneous Environments., , , , and . EURASIP J. Adv. Sig. Proc., (2007)Geometry and Part Feeding., , , and . Sensor Based Intelligent Robots, volume 2238 of Lecture Notes in Computer Science, page 259-281. Springer, (2000)