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Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming., , , , , and . CCGRID, page 773-782. IEEE Computer Society, (2007)Tasklets: Overcoming Heterogeneity in Distributed Computing Systems., , , , and . ICDCS Workshops, page 156-161. IEEE Computer Society, (2016)IoT Applications in Fog and Edge Computing: Where Are We and Where Are We Going?, , , and . ICCCN, page 1-6. IEEE, (2018)Workload Partitioning and Task Migration to Reduce Response Times in Heterogeneous Computing Environments., , , and . ICCCN, page 1-11. IEEE, (2018)Reliable Memory Efficient Name Forwarding in Named Data Networking., , , and . CSE/EUC/DCABES, page 48-55. IEEE Computer Society, (2016)DBpedia Mobile: A Location-Enabled Linked Data Browser., and . LDOW, volume 369 of CEUR Workshop Proceedings, CEUR-WS.org, (2008)Mehrwert für alle., and . Usability Professionals, page 58-59. German UPA e.V., (2011)A Qualitative and Quantitative Analysis of Real Time Traffic Information Providers., , and . PerCom Workshops, page 113-118. IEEE, (2019)Billing Models for Public Displays in Smart Cities., , and . PerCom Workshops, page 633-638. IEEE Computer Society, (2018)Flexibility in Organic Systems - Remarks on Mechanisms for Adapting System Goals at Runtime., , and . ICINCO (1), page 287-292. SciTePress, (2012)