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TinkerSheets: using paper forms to control and visualize tangible simulations.

, , , and . Tangible and Embedded Interaction, page 377-384. ACM, (2009)

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REGARD: Remote Gaze-Aware Reference Detector., , , and . Eye Gaze in Intelligent User Interfaces, Springer, (2013)DUET 2013: Dual Eye Tracking in CSCL., , , and . CSCL (2), page 446-450. International Society of the Learning Sciences, LuLu, Amazon, (2013)An Empirical Study Comparing Two Automatic Graders for Programming. MOOCs Context., , and . EC-TEL, volume 10474 of Lecture Notes in Computer Science, page 537-540. Springer, (2017)Looking AT versus Looking THROUGH: A Dual Eye-Tracking Study in MOOC Context., , , , and . CSCL, International Society of the Learning Sciences, (2015)An analysis of learner arguments in a collective learning environment., and . CSCL, page 33. International Society of the Learning Sciences, (1999)Collaboration and abstract representations: towards predictive models based on raw speech and eye-tracking data., , , and . CSCL (1), page 78-82. International Society of the Learning Sciences, (2009)Gaze quality assisted automatic recognition of social contexts in collaborative Tetris., , and . ICMI-MLMI, page 8:1-8:8. ACM, (2010)Group dynamics findings from coordination in problem solving and decision making meetings., , , and . GROUP, page 305-306. ACM, (2012)Gaze Analytics: where do we stand?. DeLFI, volume P-233 of LNI, page 14. GI, (2014)Collecting and analyzing gaze data from collaborative interaction., and . CSCL (2), page 212. International Society of the Learning Sciences, (2009)978-1-4092-8598-4.