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A General Framework for Mesh Decimation.

, , and . Graphics Interface, page 43-50. Canadian Human-Computer Communications Society, (1998)

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Neural Meshes: Statistical Learning Based on Normals., , and . Pacific Conference on Computer Graphics and Applications, page 404-408. IEEE Computer Society, (2003)A Simple Approach to Interactive Free-Form Shape Deformations., , and . Pacific Conference on Computer Graphics and Applications, page 471-474. IEEE Computer Society, (2002)Efficient Processing of Large 3D Meshes.. Pacific Conference on Computer Graphics and Applications, page 224-224. IEEE Computer Society, (2000)Intelligent Mesh Scissoring Using 3D Snakes., , , , and . Pacific Conference on Computer Graphics and Applications, page 279-287. IEEE Computer Society, (2004)Editorial., and . Comput. Graph. Forum, 18 (4): 200 (1999)Modeling Luminance Perception at Absolute Threshold., , , , and . Comput. Graph. Forum, 34 (4): 155-164 (2015)Learning to Predict Localized Distortions in Rendered Images., , , , , and . Comput. Graph. Forum, 32 (7): 401-410 (2013)Topological Structures in Two-Parameter-Dependent 2D Vector Fields., , , and . Comput. Graph. Forum, 25 (3): 607-616 (2006)Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes., , , , and . Comput. Graph. Forum, 30 (8): 2258-2269 (2011)Combining Confocal Imaging and Descattering., , , , and . Comput. Graph. Forum, 27 (4): 1245-1253 (2008)