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Robust and Adaptive Surface Reconstruction using Partition of Unity Implicits.

, , , , , , and . SIBGRAPI, page 95-104. IEEE Computer Society, (2007)

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Topology Verification for Isosurface Extraction., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 18 (6): 952-965 (2012)Verifiable Visualization for Isosurface Extraction., , , , and . IEEE Trans. Vis. Comput. Graph., 15 (6): 1227-1234 (2009)Twofold adaptive partition of unity implicits., , , , , , and . The Visual Computer, 24 (12): 1013-1023 (2008)Robust and Adaptive Surface Reconstruction using Partition of Unity Implicits., , , , , , and . SIBGRAPI, page 95-104. IEEE Computer Society, (2007)An Introduction to Verification of Visualization Techniques, , and . Synthesis Lectures on Computer Graphics and Animation Morgan & Claypool Publishers, (2015)Curvature-driven Modeling and Rendering of Point-Based Surfaces., , , , , and . SIBGRAPI, page 27-36. IEEE Computer Society, (2006)Verifying Volume Rendering Using Discretization Error Analysis., , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 20 (1): 140-154 (2014)A Weighted Delaunay Triangulation Framework for Merging Triangulations in a Connectivity Oblivious Fashion., , , , , and . Comput. Graph. Forum, 33 (6): 18-30 (2014)Connectivity Oblivious Merging of Triangulations., , , , , and . SIBGRAPI, page 118-125. IEEE Computer Society, (2012)Practical considerations on Marching Cubes 33 topological correctness., , , and . Computers & Graphics, 37 (7): 840-850 (2013)