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The wise cursor: assisted selection in 3D serious games.

, , and . The Visual Computer, 29 (6-8): 795-804 (2013)

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Animation of 3D Avatars for Rehabilitation of the Upper Limbs., , , , and . VS-GAMES, page 168-171. IEEE Computer Society, (2011)The wise cursor: assisted selection in 3D serious games., , and . The Visual Computer, 29 (6-8): 795-804 (2013)Design of 3D Virtual Neuropsychological Rehabilitation Activities., , , , and . VS-GAMES, page 109-116. IEEE Computer Society, (2010)Broadband PLC-channel equalisation in the frequency domain based on complementary sequences., , , , and . IET Communications, 10 (13): 1605-1613 (2016)SKETCH'NDO: A framework for the creation of task-based serious games., , , , and . J. Vis. Lang. Comput., (2016)Interactive Graphical Design of 3D Serious Neurorehabilitation Games., , and . Presence, 21 (1): 58-68 (2012)First-Person Locomotion in 3D Virtual Environments: a Usability Analysis., , and . J. UCS, 20 (7): 1026-1045 (2014)Analogical Inferences in the Family Trees Task: A Review., and . ICANN (2), volume 7553 of Lecture Notes in Computer Science, page 221-228. Springer, (2012)Wheelchair navigation with an audio-cued, two-class motor imagery-based brain-computer interface system., , , , , and . NER, page 174-177. IEEE, (2015)Training in Realistic Virtual Environments: Impact on User Performance in a Motor Imagery-Based Brain-Computer Interface., , , , and . IWANN (1), volume 9094 of Lecture Notes in Computer Science, page 78-88. Springer, (2015)