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Toward Scalable Dialog Technology for Conversational Language Learning: Case Study of the TOEFL® MOOC.

, , , , , , and . INTERSPEECH, page 1960-1961. ISCA, (2018)

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Exploiting Domain-Specific Knowledge to Refine Simulation Specifications., , and . ASE, page 117-. IEEE Computer Society, (1997)Beyond the politeness tightrope: Message design for multiple social goals.. CogSci, cognitivesciencesociety.org, (2013)Event Segmentation of Agent Interactions: Comparing the Whole with Its Parts., , , , , and . CogSci, cognitivesciencesociety.org, (2012)MoCHA: Designing Games to Monitor Cognitive Health in Elders at Risk for Alzheimer's Disease., , , and . ACE, page 47:1-47:5. ACM, (2016)A Computational Model of Social Perlocutions., and . COLING-ACL, page 1020-1026. Morgan Kaufmann Publishers / ACL, (1998)A modular, multimodal open-source virtual interviewer dialog agent., , , , , and . ICMI, page 520-521. ACM, (2017)Modeling the Perception of Intentions., , , , , , , and . CogSci, cognitivesciencesociety.org, (2012)Leveraging Multimodal Dialog Technology for the Design of Automated and Interactive Student Agents for Teacher Training., , , , and . SIGDIAL Conference, page 249-252. Association for Computational Linguistics, (2018)Designing serious games for elders., , , and . FDG, page 291-297. Society for the Advancement of the Science of Digital Games, (2013)Toward Scalable Dialog Technology for Conversational Language Learning: Case Study of the TOEFL® MOOC., , , , , , and . INTERSPEECH, page 1960-1961. ISCA, (2018)