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Iterative selection criteria to improve simple adaptive subdivision surfaces method in handling cracks for triangular meshes.

, , , and . VRCAI, page 207-210. ACM, (2010)

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Oriented convex polyhedra for collision detection in 3D computer animation., , , and . GRAPHITE, page 127-193. ACM, (2006)Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation., , , and . IVIC, volume 5857 of Lecture Notes in Computer Science, page 50-57. Springer, (2009)Balanced Hierarchical Method of Collision Detection in Virtual Environment., and . ICSECS (3), volume 181 of Communications in Computer and Information Science, page 493-501. Springer, (2011)Iterative selection criteria to improve simple adaptive subdivision surfaces method in handling cracks for triangular meshes., , , and . VRCAI, page 207-210. ACM, (2010)The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Reality Game., , , and . IJVR, 7 (2): 27-32 (2008)Efficient Distance Computation Algorithm between Nearly Intersected Objects Using Dynamic Pivot Point in Virtual Environment Application., , and . CoRR, (2014)E-Facetic: the integration of multimodal emotion expression for avatar through facial expression, acoustic and haptic., , , , and . VRCAI, page 147-150. ACM, (2010)Bounding-Volume Hierarchies Technique for Detecting Object Interference in Urban Environment Simulation., , and . ICECS, page 436-440. IEEE Computer Society, (2009)Non-Photorealistic Outdoor Scene Rendering: Techniques and Application., , and . CGIV, page 215-220. IEEE Computer Society, (2004)Modification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation., and . MIG, volume 6459 of Lecture Notes in Computer Science, page 351-362. Springer, (2010)