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Planning of a usability test for 3D controllers in Second Life / OpenSimulator virtual worlds.

, , , and . SeGAH, page 1-4. IEEE Computer Society, (2011)

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Integrating a Military Air Traffic Control Simulator with an LMS., , , , , and . VS-GAMES, page 132-135. IEEE Computer Society, (2011)Improving teaching and learning of computer programming through the use of the Second Life virtual world., , , and . BJET, 42 (4): 624-637 (2011)Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds., , , and . C5, page 73-76. IEEE Computer Society, (2008)Accessible Options for Deaf People in e-Learning Platforms: Technology Solutions for Sign Language Translation., , , , and . DSAI, volume 67 of Procedia Computer Science, page 263-272. Elsevier, (2015)Usability Test of 3Dconnexion 3D Mice Versus Keyboard+Mouse in Second Life Undertaken by People with Motor Disabilities due to Medullary Lesions., , and . DSAI, volume 14 of Procedia Computer Science, page 119-127. Elsevier, (2012)3D simulators in professional training learning complex tasks overcoming material, economic, and human constraints., , , , , , , and . exp.at, page 6-10. IEEE, (2013)Towards a specification of the ToonTalk language., and . J. Vis. Lang. Comput., 19 (5): 574-597 (2008)Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach., , , , , , and . HCI (9), volume 9177 of Lecture Notes in Computer Science, page 189-201. Springer, (2015)Cultural Awareness and Personal Customization of Gestural Commands Using a Shamanic Interface.. DSAI, volume 27 of Procedia Computer Science, page 449-459. Elsevier, (2013)Integration scenarios of virtual worlds in learning management systems using the MULTIS approach., , , , , , , , , and . Personal and Ubiquitous Computing, 21 (6): 965-975 (2017)