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Assessment of Microsoft Kinect in the Monitoring and Rehabilitation of Stroke Patients.

, , , , , , , and . WorldCIST (2), volume 570 of Advances in Intelligent Systems and Computing, page 167-174. Springer, (2017)

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Federation Technology and Virtual Worlds for Learning: Research Trends and Opportunities Towards Identity Federation., , , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2013)Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly., , , , , , , and . ICCHP (1), volume 8547 of Lecture Notes in Computer Science, page 297-300. Springer, (2014)TrustZone-backed bitcoin wallet., , and . CS2@HiPEAC, page 25-28. ACM, (2017)A rule-based DSS for transforming automatically-generated alignments into information integration alignments., , and . iiWAS, page 181-187. ACM, (2017)HPC on the Intel Xeon Phi: Homomorphic Word Searching., and . VECPAR, volume 10150 of Lecture Notes in Computer Science, page 75-88. Springer, (2016)Assessing organizational stability via network analysis., , and . CIFEr, page 43-50. IEEE, (2009)A methodical FHE-based cloud computing model., and . Future Generation Comp. Syst., (2019)Efficient reductions in cyclotomic rings - Application to R-LWE based FHE schemes., , , , , and . IACR Cryptology ePrint Archive, (2017)Collaboration in 3D Virtual Worlds: a protocol for case study research., , , , and . EAI Endorsed Trans. Future Intellig. Educat. Env., 2 (6): e2 (2016)BIZZY - A Social Game for Entrepreneurship Education., , , , , , and . HCI (15), volume 8524 of Lecture Notes in Computer Science, page 33-41. Springer, (2014)