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Game Architecture and Virtual Teamwork.

, , , , and . Virtuality and Virtualization, volume 236 of IFIP, page 387-389. Springer, (2007)

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Multimedia Archiving of Technological Change in a Traditional Creative Industry: A Case Study of the Dhokra Artisans of Bankura, West Bengal., and . Cognition, Communication and Interaction, Springer, (2008)The MC6809 In DMA Mode on the IEEE-488 Bus., and . IEEE Micro, 1 (4): 56-75 (1981)A Smorgasbord of Features for Statistical Machine Translation., , , , , , , , , and 3 other author(s). HLT-NAACL, page 161-168. The Association for Computational Linguistics, (2004)Learning from student experiences for online assessment tasks., and . Inf. Res., (2015)World data centre for microorganisms: an information infrastructure to explore and utilize preserved microbial strains worldwide., , , , , , , , , and 7 other author(s). Nucleic Acids Research, 45 (Database-Issue): D611-D618 (2017)The Edinburgh Mouse Atlas: Using the CD., , , , , , , , , and 1 other author(s). Briefings in Bioinformatics, 2 (2): 159-169 (2001)FACSIMILE: Fast and Accurate Scans From an Image in Less Than a Second., , , , and . CoRR, (2019)Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial., , , , , , , , and . Computers in Human Behavior, (2019)HotSpots: Visualizing Edits to a Text., and . EMNLP, page 264-273. ACL, (2008)Multi-Input Attention for Unsupervised OCR Correction., and . ACL (1), page 2363-2372. Association for Computational Linguistics, (2018)