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Urban city planning in semi-immersive virtual reality systems.

, , , and . GRAPP, page 192-199. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2006)

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Integrating Current Weather Effects into Urban Visualization., , , , , and . VISIGRAPP (Selected Papers), volume 24 of Communications in Computer and Information Science, page 238-251. Springer, (2008)Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding., , , , and . Comput. Graph. Forum, 27 (2): 567-576 (2008)A GPU-Supported Lossless Compression Scheme for Rendering Time-Varying Volume Data., , and . Volume Graphics, page 109-116. Eurographics Association, (2010)Urban city planning in semi-immersive virtual reality systems., , , and . GRAPP, page 192-199. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2006)Interactive Design and Debugging of GPU-based Volume Visualizations., , , and . GRAPP, page 239-245. INSTICC Press, (2010)Augmenting 3D City Models with Visualization of Real-Time Meteorological Phenomena., , , , , and . GRAPP, page 359-366. (2008)Exploiting Spatial and Temporal Coherence in GPU-based Volume Rendering.. University of Münster, (2010)Slab-Based Raycasting: Exploiting GPU Computing for Volume Visualization., , and . VISIGRAPP (Selected Papers), volume 229 of Communications in Computer and Information Science, page 246-259. Springer, (2010)An Advanced Volume Raycasting Technique using GPU Stream Processing., , and . GRAPP, page 190-198. INSTICC Press, (2010)Interactive Cutting Operations for Generating Anatomical Illustrations from Volumetric Data Sets., , and . Journal of WSCG, 16 (1-3): 89-96 (2008)