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Adaptive Level-of-Precision for GPU-Rendering., , , and . VMV, page 169-176. Eurographics Association, (2011)Hexagonal Delaunay Triangulation., and . IMR, page 519-538. Springer, (2009)Generating High Quality Meshes for Interactive Examination of Surface Quality on Car Bodies., , and . IMR, page 99-109. (2002)Bidirectional Adaptive SQUARE ROOT 3-Subdivision., , and . J. Graphics Tools, 12 (4): 1-24 (2007)Data-Parallel Decompression of Triangle Mesh Topology., , , and . Comput. Graph. Forum, 31 (8): 2541-2553 (2012)Solving aliasing from shading with selective shader supersampling., , , and . Computers & Graphics, 37 (8): 955-962 (2013)Interactive examination of surface quality on car bodies., , and . Computer-Aided Design, 36 (5): 425-436 (2004)High Quality Realtime Tessellation of Trimmed NURBS Surfaces for Interactive Examination of Surface Quality on Car Bodies., , and . IMR, page 399-414. Springer, (2008)On Floating-Point Normal Vectors., , , , and . Comput. Graph. Forum, 29 (4): 1405-1409 (2010)Weichgewebemodellierung durch Flächeninterpolation heterogen verteilter Messdaten., , , , , , and . Bildverarbeitung für die Medizin, page 191-195. Springer, (2006)