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Enabling tangible interaction on capacitive touch panels.

, , , , and . UIST (Adjunct Volume), page 457-458. ACM, (2010)

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Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation., , , , and . CHI, page 1471-1482. ACM, (2017)VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users., , , , , and . CHI, page 241. ACM, (2018)iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality., , , and . CHI Extended Abstracts, ACM, (2018)Enabling tangible interaction on capacitive touch panels., , , , and . UIST (Adjunct Volume), page 457-458. ACM, (2010)VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments., , , and . VR, page 359-366. IEEE, (2019)Haptic turk: a motion platform based on people., , , , and . CHI, page 3463-3472. ACM, (2014)TurkDeck: Physical Virtual Reality Based on People., , , , , , , , and . UIST, page 417-426. ACM, (2015)Mutual Human Actuation., , and . UIST, page 797-805. ACM, (2017)TUIC: enabling tangible interaction on capacitive multi-touch displays., , , , , , , , , and 1 other author(s). CHI, page 2995-3004. ACM, (2011)iGrasp: grasp-based adaptive keyboard for mobile devices., , , and . CHI, page 3037-3046. ACM, (2013)