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Quaternionic Signal Processing Techniques for Automatic Evaluation of Dance Performances From MoCap Data.

, and . IEEE Trans. Multimedia, 16 (5): 1391-1406 (2014)

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Tools for User Interaction in Immersive Environments., , , , , , , , , and 2 other author(s). MMM (2), volume 8326 of Lecture Notes in Computer Science, page 382-385. Springer, (2014)3D tele-immersion platform for interactive immersive experiences between remote users., , , , , , and . ICIP, page 365-369. IEEE, (2016)Analysis of dance movements using gaussian processes: extended abstract., , , , and . ACM Multimedia, page 1375-1376. ACM, (2012)Evaluating a dancer's performance using kinect-based skeleton tracking., , , , , and . ACM Multimedia, page 659-662. ACM, (2011)PLL Powered, Real-Time Visual Motion Tracking., and . IEEE Trans. Circuits Syst. Video Techn., 20 (5): 632-646 (2010)Estimating human motion from multiple Kinect sensors., , , , and . MIRAGE, page 3:1-3:6. ACM, (2013)Blending real with virtual in 3DLife., , , , , , , , , and 2 other author(s). WIAMIS, page 1-4. IEEE, (2013)An advanced virtual dance performance evaluator., , , , , , , , and . ICASSP, page 2269-2272. IEEE, (2012)Multidimensional directional steerable filters - Theory and application to 3D flow estimation., , and . Image Vision Comput., (2018)Real-Time, Full 3-D Reconstruction of Moving Foreground Objects From Multiple Consumer Depth Cameras., , and . IEEE Trans. Multimedia, 15 (2): 339-358 (2013)