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Emerging Display Technologies - New Systems and Applications From Images to Sensing, Interaction and Enhancement.

, , and . VR, page 313. IEEE Computer Society, (2005)

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Immersive training games for smartphone-based head mounted displays., , , and . VR, page 151-152. IEEE Computer Society, (2012)An enhanced steering algorithm for redirected walking in virtual environments., , , and . VR, page 65-66. IEEE Computer Society, (2014)Rapid generation of personalized avatars., , , and . VR, page 185. IEEE Computer Society, (2013)Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture., , , , and . IEEE Trans. Vis. Comput. Graph., 18 (4): 555-564 (2012)Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments., , and . IEEE Trans. Vis. Comput. Graph., 19 (4): 701-710 (2013)Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect., , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 139-145. Springer, (2012)Novel Interaction Techniques for Collaboration in VR., , , and . CHI Extended Abstracts, ACM, (2018)Critical Success Factors for Rapid, Innovative Solutions., , , , and . ICSP, volume 6195 of Lecture Notes in Computer Science, page 52-61. Springer, (2010)The two-user Responsive Workbench: support for collaboration through individual views of a shared space., , , , , and . SIGGRAPH, page 327-332. ACM, (1997)Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor., , , , , and . EMBC, page 1831-1834. IEEE, (2011)