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Eye gaze patterns after stroke: correlates of a VR action execution and observation task., , , and . PervasiveHealth, page 339-342. ICST, (2014)Weather with you: evaluating report reliability in weather crowdsourcing., , and . MUM, page 152-162. ACM, (2015)Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke., , , and . REHAB, volume 515 of Communications in Computer and Information Science, page 91-103. Springer, (2014)NeuRow: An Immersive VR Environment for Motor-Imagery Training with the Use of Brain-Computer Interfaces and Vibrotactile Feedback., , and . PhyCS, page 43-53. SciTePress, (2016)Comparing the Levels of Frustration between an Eye-Tracker and a Mouse: A Pilot Study., , and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 107-121. Springer, (2013)Comparison of Visual and Auditory Modalities for Upper-Alpha EEG-Neurofeedback., , , , , , , and . EMBC, page 5960-5966. IEEE, (2019)Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study., , , , and . Entertain. Comput., 5 (4): 391-399 (2014)The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study., , and . VS-GAMES, page 1-8. IEEE Computer Society, (2015)Evaluation of commercial brain-computer interfaces in real and virtual world environment: A pilot study., and . Computers & Electrical Engineering, 40 (2): 714-729 (2014)Assessing Brain-Computer Interfaces for Controlling Serious Games., , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2013)