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Suspenseful design: Engaging emotionally with complex applications through compelling narratives.

, , and . GEM, page 1-8. IEEE, (2014)

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Investigating the Role of a Large, Shared Display in Multi-Display Environments., , , and . Computer Supported Cooperative Work, 20 (6): 529-561 (2011)Contextual design considerations for co-located, collaborative tables., and . Tabletop, page 57-64. IEEE Computer Society, (2008)Guest Editors' Introduction: Interacting with Digital Tabletops., and . IEEE Computer Graphics and Applications, 26 (5): 24-27 (2006)The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration., , , , , and . ISS, page 482-487. ACM, (2017)A laboratory-based study methodology to investigate attraction power of large public interactive displays., and . UbiComp, page 1239-1250. ACM, (2015)Theory of Tabletop Territoriality., and . Tabletops, Springer, (2010)Improving awareness of automated actions using an interactive event timeline., , , , , and . ITS, page 353-356. ACM, (2013)Cross-device transfer in a collaborative multi-surface environment without user identification., , and . CTS, page 219-226. IEEE, (2014)InfoFlow Framework for Evaluating Information Flow and New Health Care Technologies., , and . Int. J. Hum. Comput. Interaction, 26 (5): 477-505 (2010)Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication., , , and . Computer Supported Cooperative Work, 13 (5-6): 501-537 (2004)