Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The games for health prototype., , and . FDG, page 396-399. Society for the Advancement of the Science of Digital Games, (2013)Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds., , , , and . CIG, IEEE, (2011)AI in computer games : generating interesting interactive opponents by the use of evolutionary computation.. University of Edinburgh, UK, (2005)British Library, EThOS.Towards Automatic Personalized Content Generation for Platform Games., , and . AIIDE, The AAAI Press, (2010)Crowdsourcing the Aesthetics of Platform Games., , and . IEEE Trans. Comput. Intellig. and AI in Games, 5 (3): 276-290 (2013)The 2010 Mario AI Championship: Level Generation Track., , , , , , , , , and 2 other author(s). IEEE Trans. Comput. Intellig. and AI in Games, 3 (4): 332-347 (2011)Modelling Affect for Horror Soundscapes., , and . IEEE Trans. Affective Computing, 10 (2): 209-222 (2019)Don't Classify Ratings of Affect; Rank Them!, , and . IEEE Trans. Affective Computing, 5 (3): 314-326 (2014)Evolving missions to create game spaces., , and . CIG, page 1-8. IEEE, (2016)General general game AI., and . CIG, page 1-8. IEEE, (2016)