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PlayFit: Designing playful activity interventions for teenagers.

, , , , and . DiGRA Conference, Digital Games Research Association, (2011)

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PlayFit: Designing playful activity interventions for teenagers., , , , and . DiGRA Conference, Digital Games Research Association, (2011)Shake up the schoolyard: iterative design research for public playful installations., , , , and . IDC, page 175-183. ACM, (2014)Urban Computing and Mobile Devices., , , , , , , , , and 13 other author(s). IEEE Pervasive Computing, 6 (3): 52-57 (2007)An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment., , , , and . GFHEU, page 293-308. Springer, (2013)The look, the feel and the action: making sets of ActDresses for robotic movement., , and . Conference on Designing Interactive Systems, page 132-140. ACM, (2010)Playful persuasion: Designing for ambient playful interactions in public spaces., , , and . JAISE, 6 (4): 341-357 (2014)Curiosity and interaction: making people curious through interactive systems., , and . BCS HCI, page 361-370. ACM, (2011)Human Behavior Analysis in Ambient Gaming and Playful Interaction., , , and . Computer Analysis of Human Behavior, Springer, (2011)Playful Moments of Activity., , , and . AmI Workshops, volume 277 of Communications in Computer and Information Science, page 233-237. Springer, (2011)actDresses: interacting with robotic devices - fashion and comics., , and . HRI, page 353-354. ACM, (2010)