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Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables., , , , , and . ISS, page 505-508. ACM, (2016)Applying the Cumulative Fatigue Model to Interaction on Large, Multi-Touch Displays., , and . PerDis, page 1:1-1:9. ACM, (2018)TalkingTiles: Supporting Personalization and Customization in an AAC App for Individuals with Aphasia., and . ITS, page 63-72. ACM, (2015)Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children., , , and . VS-GAMES, page 1-4. IEEE, (2019)Modelling and Identifying Collaborative Situations in a Collocated Multi-display Groupware Setting., , , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 196-204. Springer, (2011)Gestural Text Input Using a Smartwatch., , and . AVI, page 220-223. ACM, (2016)Group vs Individual: Impact of TOUCH and TILT Cross-Device Interactions on Mixed-Focus Collaboration., , , and . CHI, page 73. ACM, (2018)3D interaction with networked public displays using mobile and wearable devices., , , and . UbiComp/ISWC Adjunct, page 787-788. ACM, (2015)Comparing content and input redirection in MDEs., , and . CSCW, page 157-166. ACM, (2008)The NICE discussion room: integrating paper and digital media to support co-located group meetings., , , , , , , , and . CHI, page 609-618. ACM, (2010)