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Cross-domain Knowledge Transfer Schemes for 3D Human Action Recognition.

, , and . EUSIPCO, page 1-5. IEEE, (2019)

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Cross-domain Knowledge Transfer Schemes for 3D Human Action Recognition., , and . EUSIPCO, page 1-5. IEEE, (2019)Multimodal Student Engagement Recognition in Prosocial Games., , , and . IEEE Trans. Games, 10 (3): 292-303 (2018)Exploring the prosociality domains of trust and cooperation, through single and cooperative digital gameplay in Path of Trust., , , , , , , and . Int. J. Serious Games, (2016)Path of Trust: A Prosocial Co-op Game for Building up Trustworthiness and Teamwork., , , , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 80-89. Springer, (2015)Deep 3D Flow Features for Human Action Recognition., , and . CBMI, page 1-6. IEEE, (2018)Body Motion Analysis for Emotion Recognition in Serious Games., , , , , , and . HCI (8), volume 9738 of Lecture Notes in Computer Science, page 33-42. Springer, (2016)Deep Spatio-Temporal Modeling for Object-Level Gaze-Based Relevance Assessment., , , , and . EUSIPCO, page 1-5. IEEE, (2019)Offline and online adaptation in prosocial games., , , , and . VS-GAMES, page 201-208. IEEE Computer Society, (2017)