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Exploring Issues of User Model Transparency and Proactive Behaviour in an Office Environment Control System.

, , , , , and . User Model. User-Adapt. Interact., 15 (3-4): 235-273 (2005)

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Designing Teenage Emotions with a Life of Their Own., , and . BCS HCI, British Computer Society, (2014)Understanding teen UX: building a bridge to the future., , , , , and . CHI Extended Abstracts, page 79-82. ACM, (2014)Teenagers talking about technologies: designing technology to reduce teen energy use., , , , , , , and . CHI Extended Abstracts, page 1491-1496. ACM, (2013)Behaviour change interventions: teenagers, technology and design., , , , , and . IDC, page 610-612. ACM, (2013)Supporting the Mobile In-situ Authoring of Locative Media in Rural Places: Design and Expert Evaluation of the SMAT app., , and . IJHCR, 6 (1): 1-19 (2015)ACM's New SIGCHI Extended Abstracts Sample File., , , , , , , , and . IDC, page 676-680. ACM, (2019)Sharing control of dispersed situated displays between nand residential users., , , , , , and . Mobile HCI, page 61-68. ACM, (2006)Constructing the Cool Wall: A Tool to Explore Teen Meanings of Cool., , , , , and . PsychNology Journal, 10 (2): 141-162 (2012)Exploring the Utility of Remote Messaging and Situated Office Door Displays., , , , and . Mobile HCI, volume 2795 of Lecture Notes in Computer Science, page 336-341. Springer, (2003)Designing for the 'at home' experience of parents and children with tablet games., , , , , and . IDC, page 441-448. ACM, (2018)