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Digital technologies in everyday environments: Zooming in and out to children's and their families' smart device practices with public and private screens.

, , and . ECCE, page 129-136. ACM, (2017)

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Organisational memory and learning network organisation: the case of Finnish labour protection inspectors., and . HICSS (4), page 313-322. IEEE Computer Society, (1995)Shifting Perspectives on Organizational Memory: From Storage to Active Remembering., and . HICSS (3), page 156-167. IEEE Computer Society, (1996)Baby faces: user-interface design for small displays., , , , and . CHI Conference Summary, page 96-97. ACM, (1998)Experience clip: method for user participation and evaluation of mobile concepts., , and . PDC, page 83-92. ACM, (2004)Emergent practice as a methodological lens for public displays in-the-wild., , , , , and . PerDis, page 124-131. ACM, (2016)Service Interaction Flow Analysis Technique for Service Personalization., , , , and . SCIS, volume 294 of Lecture Notes in Business Information Processing, page 83-97. Springer, (2017)Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices., and . Personal and Ubiquitous Computing, 6 (4): 299-306 (2002)Experimental evaluation of five methods for collecting emotions in field settings with mobile applications., , , and . Int. J. Hum.-Comput. Stud., 65 (4): 404-418 (2007)Virtual Prototypes in Usability Testing., , , , , , and . HICSS, IEEE Computer Society, (2001)On the Role of Presence in Mixed Reality., , , , , , , and . Presence, 18 (4): 249-276 (2009)