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MIP-Map Level Selection for Texture Mapping., , , and . IEEE Trans. Vis. Comput. Graph., 4 (4): 317-329 (1998)The TAYRA 3-D graphics raster processor., , , , , , , , and . Computers & Graphics, 21 (2): 129-142 (1997)Graphics ASIC design using VHDL., , , , and . Computers & Graphics, 19 (2): 301-308 (1995)TAYRA - A 3D Graphics Raster Processor., , , , , , and . Workshop on Graphics Hardware, page 11-23. The Eurographics Association, (1996)Efficient primitive traversal using adaptive linear edge function algorithms., , , and . Computers & Graphics, 23 (3): 365-375 (1999)Efficient Coverage Mask Generation for Antialiasing., , , and . IEEE Computer Graphics and Applications, 20 (6): 86-93 (2000)Implementing an anisotropic texture filter., , , and . Computers & Graphics, 24 (2): 253-267 (2000)