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A Hybrid Material Point Method for Frictional Contact with Diverse Materials.

, , , , , and . PACMCGIT, 2 (2): 17:1-17:24 (2019)

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A Parallel Multigrid Poisson Solver for Fluids Simulation on Large Grids., , and . Symposium on Computer Animation, page 65-73. Eurographics Association, (2010)A Hybrid Material Point Method for Frictional Contact with Diverse Materials., , , , , and . PACMCGIT, 2 (2): 17:1-17:24 (2019)Creating and Simulating Skeletal Muscle from the Visible Human Data Set., , , , , and . IEEE Trans. Vis. Comput. Graph., 11 (3): 317-328 (2005)Efficient elasticity for character skinning with contact and collisions., , , , , , and . ACM Trans. Graph., 30 (4): 37 (2011)A material point method for thin shells with frictional contact., , , , , and . ACM Trans. Graph., 37 (4): 147:1-147:15 (2018)A material point method for viscoelastic fluids, foams and sponges., , , , , , and . Symposium on Computer Animation, page 157-163. ACM, (2015)Adaptive physics based tetrahedral mesh generation using level sets., , , and . Eng. Comput. (Lond.), 21 (1): 2-18 (2005)Finite volume methods for the simulation of skeletal muscle., , , and . Symposium on Computer Animation, page 68-74. The Eurographics Association, (2003)An efficient multigrid method for the simulation of high-resolution elastic solids., , , and . ACM Trans. Graph., 29 (2): 16:1-16:18 (2010)Parallel redistancing using the Hopf-Lax formula., , , , , , and . J. Comput. Physics, (2018)