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Suspicious boxes and friendly aliens: exploring the physical design of urban sensing technology., , , and . Urb-IoT, page 68-73. ICST, (2014)Tales from the Wild: Lessons Learned from Creating a Living Lab., , , and . FAILSAFE@SenSys, page 62-68. ACM, (2017)LOOP: A Physical Artifact to Facilitate Seamless Interaction with Personal Data in Everyday Life., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 285-288. ACM, (2017)Roam-IO: Engaging with People Tracking Data through an Interactive Physical Data Installation., , , , , , , and . Conference on Designing Interactive Systems, page 1157-1169. ACM, (2019)SmallTalk: Using Tangible Interactions to Gather Feedback from Children., , , , and . Tangible and Embedded Interaction, page 253-261. ACM, (2016)A Personal Smart Space approach to realising Ambient Ecologies., , , and . Pervasive and Mobile Computing, 8 (4): 485-499 (2012)Is There Really a Conflict Between Privacy and Personalisation?, , , and . ISD, page 1-9. Springer, (2011)The Challenge of Preparational Behaviours in Preference Learning for Ubiquitous Systems., , , and . UIC/ATC, page 233-239. IEEE Computer Society, (2012)Two Approaches to Handling Proactivity in Pervasive Systems., , , , and . ICISTM, volume 54 of Communications in Computer and Information Science, page 64-75. Springer, (2010)Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions., , , , , , , , , and . CHI PLAY, page 389-400. ACM, (2016)