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Hybrid Machine-Crowd Interaction for Handling Complexity: Steps Toward a Scaffolding Design Framework.

, , , , and . Macrotask Crowdsourcing, Springer, (2019)

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Improving teaching and learning of computer programming through the use of the Second Life virtual world., , , and . BJET, 42 (4): 624-637 (2011)The Effect of Scientific Collaboration on CSCW Research: A Scientometric Study., , , , and . CSCWD, page 129-134. IEEE, (2019)Reframing Taxonomy Development in Collaborative Computing Research: A Review and Synthesis of CSCW Literature 2003-2010., , and . CRIWG, volume 11001 of Lecture Notes in Computer Science, page 42-59. Springer, (2018)Developing Iconographic Driven Applications for Nonverbal Communication: A Roadside Assistance App for the Deaf., , and . HCI (6), volume 8515 of Lecture Notes in Computer Science, page 762-771. Springer, (2014)Hybrid Machine-Crowd Interaction for Handling Complexity: Steps Toward a Scaffolding Design Framework., , , , and . Macrotask Crowdsourcing, Springer, (2019)Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds., , , and . C5, page 73-76. IEEE Computer Society, (2008)SOSPhone: a mobile application for emergency calls., , , , and . Universal Access in the Information Society, 13 (3): 277-290 (2014)Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype., , , , , , , , , and 2 other author(s). Behaviour & IT, 35 (11): 907-918 (2016)A Software Architecture for Collaborative Training in Virtual Worlds: F-16 Airplane Engine Maintenance., , , , and . CRIWG, volume 6969 of Lecture Notes in Computer Science, page 102-109. Springer, (2011)Towards a Virtual Environment for Regulated Interaction Using the Social Theatres Model., , , and . CRIWG, volume 5411 of Lecture Notes in Computer Science, page 164-170. Springer, (2008)