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Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System.

, , , , , and . CHI, page 127. ACM, (2018)

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Plan & Play: Supporting Intentional Media Use in Early Childhood., , , and . IDC, page 85-95. ACM, (2017)TandemTrack: Promoting Consistent Exercise Leveraging Multimodal Training and Tracking., , and . CHI Extended Abstracts, ACM, (2018)Making Space for the Quality Care: Opportunities for Technology in Cognitive Behavioral Therapy for Insomnia., , and . CHI, page 5773-5786. ACM, (2017)Exploring the design of accessible goal crossing desktop widgets., , , , and . CHI Extended Abstracts, page 3733-3738. ACM, (2009)Visualizing Ranges over Time on Mobile Phones: A Task-Based Crowdsourced Evaluation., , , and . IEEE Trans. Vis. Comput. Graph., 25 (1): 619-629 (2019)A Comparative Evaluation of Animation and Small Multiples for Trend Visualization on Mobile Phones., , , and . CoRR, (2019)Lullaby: a capture & access system for understanding the sleep environment., , , , , , and . UbiComp, page 226-234. ACM, (2012)HHeal: A Personalized Health App for Flu Tracking and Prevention., , , and . CHI Extended Abstracts, page 1415-1420. ACM, (2015)Characterizing Glanceable Visualizations : From Perception to Behavior Change, , , , and . Mobile Data Visualization, chapter 5, CRC Press, Boca Raton, 1 edition, (2022)Living in a glass house: a survey of private moments in the home., , , , and . UbiComp, page 41-44. ACM, (2011)