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Modeling and Simulation of Sport Games, Sport Movements, and Adaptations to Training (Dagstuhl Seminar 15382).

, , , and . Dagstuhl Reports, 5 (9): 38-56 (2015)

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Incremental imitation learning of context-dependent motor skills., , , , and . Humanoids, page 351-358. IEEE, (2016)Visual Exploration of Parameter Influence on Phylogenetic Trees., , , , , , and . IEEE Computer Graphics and Applications, 34 (2): 48-56 (2014)Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming., , , and . GameDays, volume 8395 of Lecture Notes in Computer Science, page 175-185. Springer, (2014)Assisting Movement Training and Execution With Visual and Haptic Feedback., , , , , , and . Front. Neurorobot., (2018)Editorial., and . Int. J. Comp. Sci. Sport, (2010)Music and Sound in (Exer)Games.. Int. J. Comp. Sci. Sport, (2013)08372 Executive Summary - Computer Science in Sport - Mission and Methods., , , , and . Computer Science in Sport - Mission and Methods, volume 08372 of Dagstuhl Seminar Proceedings, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Germany, (2008)The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence - A Pilot Study., and . Edutainment, volume 7516 of Lecture Notes in Computer Science, page 177-182. Springer, (2012)Virtual Sports Teacher - A Serious Game in Higher Education., , , , and . Int. J. Comp. Sci. Sport, (2012)Assessment of Everyday Physical Activity: Development and Evaluation of an Accelerometry-Based Measuring System., , , and . Int. J. Comp. Sci. Sport, (2007)