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Modeling Luminance Perception at Absolute Threshold., , , , and . Comput. Graph. Forum, 34 (4): 155-164 (2015)Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes., , , , and . Comput. Graph. Forum, 30 (8): 2258-2269 (2011)Occlusion Textures for Plausible Soft Shadows*., and . Comput. Graph. Forum, 27 (1): 13-23 (2008)RegistrationShop: An Interactive 3D Medical Volume Registration System., , , , , and . VCBM, page 145-153. Eurographics Association, (2014)Adaptive Image-space Stereo View Synthesis., , , , and . VMV, page 299-306. Eurographics Association, (2010)Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays., , , , and . VR, page 357-358. IEEE Computer Society, (2015)Integrating semantics and narrative world generation., , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Practical Real-Time Lens-Flare Rendering., and . Comput. Graph. Forum, 32 (4): 1-6 (2013)Temporal Coherence Methods in Real-Time Rendering., , , , , , and . Comput. Graph. Forum, 31 (8): 2378-2408 (2012)Optimized Representations for the Acceleration of Display- and Collision Queries. (Représentations optmisées pour l'accélération des requêtes d'affichage et de collision).. Joseph Fourier University, Grenoble, France, (2008)