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Triangulating Convex Polygons Having T-Vertices., , and . J. Graphics, GPU, & Game Tools, 1 (2): 1-4 (1996)Computer-Assisted Generation of Bas-and High-Reliefs., , and . J. Graphics, GPU, & Game Tools, 2 (3): 15-28 (1997)VCLab's Tools for 3D range data processing., , , , , and . VAST, page 13-22. Eurographics Association, (2003)Towards Automatic Registration Of Range Maps., , , and . VMV, page 111-118. Aka GmbH, (2003)Improved color acquisition and mapping on 3D models via flash-based photography., , , , and . JOCCH, 2 (4): 9:1-9:20 (2010)Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models., , , and . IEEE Computer Graphics and Applications, 28 (1): 44-54 (2008)A Six-degrees-of-freedom Planning Algorithm for the Acquisition of Complex Surfaces., , and . International Journal of Shape Modeling, 11 (1): 1-24 (2005)DeWall: A fast divide and conquer Delaunay triangulation algorithm in Ed., , and . Computer-Aided Design, 30 (5): 333-341 (1998)The Marching Intersections algorithm for merging range images., , , , , and . The Visual Computer, 20 (2-3): 149-164 (2004)A Low-Memory, Straightforward and Fast Bilateral Filter Through Subsampling in Spatial Domain., , , and . Comput. Graph. Forum, 31 (1): 19-32 (2012)