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Accelerated UCT and Its Application to Two-Player Games.

, , , and . ACG, volume 7168 of Lecture Notes in Computer Science, page 1-12. Springer, (2011)

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Estimation of player's preference for cooperative RPGs using multi-strategy Monte-Carlo method., , and . CIG, page 51-59. IEEE, (2015)Acceleration of parametric Multi-objective Optimization by an initialization technique for Multi-Objective Evolutionary Algorithms., , and . IEEE Congress on Evolutionary Computation, page 2291-2297. IEEE, (2008)Development of a Multiple User Quiz System on a Shared Display., , , , , , , , , and . C5, page 103-110. IEEE Computer Society, (2009)Biased random sequence generation for making common player believe it unbiased., , and . GEM, page 1-8. IEEE, (2014)Instance-Based Policy Search using Binomial Distribution Crossover and Iterated Refreshment., , , , and . IEEE Congress on Evolutionary Computation, page 378-385. IEEE, (2006)Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics., , , and . CIG, page 71-78. IEEE, (2012)Fast Optimization of the Pattern Shapes in Board Games with Simulated Annealing., , and . KSE, volume 326 of Advances in Intelligent Systems and Computing, page 325-337. Springer, (2014)Puyo Puyo.. Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)On Socialization of Personal Computing., , , , and . C5, page 71-75. IEEE Computer Society, (2007)Exemplar-based direct policy search with evolutionary optimization.. Congress on Evolutionary Computation, page 2357-2364. IEEE, (2005)