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Gamified Augmented Reality Training for An Assembly Task: A Study About User Engagement.

, and . FedCSIS, page 901-904. (2019)

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A New Formula for Vietnamese Text Readability Assessment., , and . KSE, page 198-202. IEEE, (2018)Gamified Augmented Reality Training for An Assembly Task: A Study About User Engagement., and . FedCSIS, page 901-904. (2019)Enforcing Access Control Using Risk Assessment., , , , , and . ECUMN, page 419-424. IEEE Computer Society, (2007)Pipelined FPGA Adders., , and . FPL, page 422-427. IEEE Computer Society, (2010)Efficient Zero-Forcing Precoder Design for Weighted Sum-Rate Maximization With Per-Antenna Power Constraint., , , , , and . IEEE Trans. Vehicular Technology, 67 (4): 3640-3645 (2018)Power Games for Secure Communications in Single-Stream MIMO Interference Networks., , and . IEEE Trans. Wireless Communications, 17 (9): 5759-5773 (2018)Clustering and power management for virtual MIMO communications in wireless sensor networks., , and . Ad Hoc Networks, 11 (5): 1571-1587 (2013)Distributed Deep Learning at the Edge: A Novel Proactive and Cooperative Caching Framework for Mobile Edge Networks., , , , , and . CoRR, (2018)Price-Based Joint Beamforming and Spectrum Management in Multi-Antenna Cognitive Radio Networks., and . IEEE Journal on Selected Areas in Communications, 30 (11): 2295-2305 (2012)Freezing of Gait Detection in Parkinson's Disease: A Subject-Independent Detector Using Anomaly Scores., , , , , , , and . IEEE Trans. Biomed. Engineering, 64 (11): 2719-2728 (2017)