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Koding4Kinder: Teaching Computational Thinking to Pupils Using a Combination of Programming and Electronics Platforms.

, , , , and . EDUCON, page 634-638. IEEE, (2019)

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Automatic language identification., and . Speech Communication, 35 (1-2): 115-124 (2001)Presenting an Open-Source Platform for Supporting Gamified Class Teaching with Peer Reviews., and . EDUCON, page 245-252. IEEE, (2019)A Study of Dispositions According to the IEEE Information Technology Curricula 2017 for German Industry and Student Population., , and . EDUCON, page 237-244. IEEE, (2019)Understanding the Challenges of Introducing Self-driven Blended Learning in a Restrictive Ecosystem - Step 1 for Change Management: Understanding Student Motivation., and . CSEDU, page 311-320. SciTePress, (2013)Phontasia - a game for training German orthography., , and . INTERSPEECH, page 1874-1875. ISCA, (2015)Phontasia - a phonics trainer for German spelling in primary education., and . WOCCI, page 33-38. ISCA, (2014)Synthesis of Child Speech With HMM Adaptation and Voice Conversion., , , and . IEEE Trans. Audio, Speech & Language Processing, 18 (5): 1005-1016 (2010)Systematic Acquisition of Reading and Writing: An Exploration of Structure in Didactic Elementary Texts for German., , and . GSCL, page 67-76. GSCL e.V., (2015)GamES MOOC - Conceptual Ideas and First Steps Towards Implementation of a MOOC for Children., , , , , and . CSEDU (1), page 405-412. SciTePress, (2016)Introduction to the special issue on speech and language processing of children's speech for child-machine interaction applications., , , and . TSLP, 7 (4): 11:1-11:3 (2011)