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Dytective: diagnosing risk of dyslexia with a game., , , , , and . PervasiveHealth, page 89-96. ACM, (2016)Questimator: Generating Knowledge Assessments for Arbitrary Topics., , , , and . IJCAI, page 3726-3732. IJCAI/AAAI Press, (2016)Inspiring blind high school students to pursue computer science with instant messaging chatbots., , , , , and . SIGCSE, page 449-453. ACM, (2008)Tracking @stemxcomet: teaching programming to blind students via 3D printing, crisis management, and twitter., and . SIGCSE, page 247-252. ACM, (2014)Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities., , , , and . CSCW, page 1682-1693. ACM, (2015)DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia., , , , , and . ASSETS, page 319-320. ACM, (2017)Chorus: a crowd-powered conversational assistant., , , , , and . UIST, page 151-162. ACM, (2013)Screening Dyslexia for English Using HCI Measures and Machine Learning., , , , , , and . DH, page 80-84. ACM, (2018)WebinSitu: a comparative analysis of blind and sighted browsing behavior., , , , and . ASSETS, page 51-58. ACM, (2007)Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques., , and . ASSETS, page 73-80. ACM, (2008)