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A Novel Approach for Training Crane Operators: Serious Game on Crane Simulator.

, , , , and . T4E, page 116-119. IEEE Computer Society, (2016)

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Of Elephants and Nested Loops: How to Introduce Computing to Youth in Rural India., , , and . IDC, page 137-146. ACM, (2016)A Novel Approach for Training Crane Operators: Serious Game on Crane Simulator., , , , and . T4E, page 116-119. IEEE Computer Society, (2016)Bilateral human-in-the-loop tele-haptic interface for controlling a robotic manipulator., , , and . IJMA, 6 (2/3): 104-119 (2018)Follow me robot using bluetooth-based position estimation., , and . ICACCI, page 584-589. IEEE, (2017)Design, Observe and Tinker: A Constructionist Approach to Introduce Maker Skills in Rural Schools., , , , , and . ICALT, page 293-297. IEEE Computer Society, (2018)Technology Acceptance, Sociocultural Influence and Gender Perception of Robots: A Human Robot Interaction Study with Naive Users in Rural India., , , , , and . RO-MAN, page 1-6. IEEE, (2018)Design and evaluation of a Haptic simulator for vocational skill Training and Assessment., , , , , , and . IECON, page 6108-6113. IEEE, (2013)HCI curricula for sustainable innovation: the humanitarian focus at Amrita Vishwa Vidyapeetham., , , , and . Interactions, 29 (1): 54-57 (2022)Virtual Rebar Bending Training Environment with Haptics Feedback., , , , , , , , , and 1 other author(s). AIR, page 37:1-37:6. ACM, (2017)Bridging the skill gap using vocational training simulators: Validating skill assessment metrics., , , , , and . ICACCI, page 645-651. IEEE, (2016)