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A Robot-based Application for Physical Exercise Training., , , , , , , , and . ICT4AgeingWell, page 45-52. SCITEPRESS, (2016)Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing Maturity., , , , , , and . HCI (9), volume 9177 of Lecture Notes in Computer Science, page 577-589. Springer, (2015)The Farm Game: A Game Designed to Follow Children's Playing Maturity., , , , , and . ArtsIT/DLI, volume 196 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 20-28. Springer, (2016)