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Using psychophysiological techniques to measure user experience with entertainment technologies.

, , and . Behaviour & IT, 25 (2): 141-158 (2006)

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Using psychophysiological techniques to measure user experience with entertainment technologies., , and . Behaviour & IT, 25 (2): 141-158 (2006)Multiprocessor experiments for high-speed ray tracing., , , and . ACM Trans. Graph., 7 (3): 151-179 (1988)Goal-directed, dynamic animation of human walking., and . SIGGRAPH, page 233-242. ACM, (1989)Projections of multidimensional data for use in man-computer graphics.. AFIPS Fall Joint Computing Conference (1), volume 33 of AFIPS Conference Proceedings, page 227-231. AFIPS / ACM / Thomson Book Company, Washington D.C., (1968)The integration of subjective and objective data in the animation of human movement., , and . SIGGRAPH, page 198-203. ACM, (1980)Calibration for augmented reality experimental testbeds., , , , and . SI3D, page 155-162. ACM, (1999)Notation of movement with computer assistance., and . ACM Annual Conference (2), page 731-736. ACM, (1978)A spectrally based framework for realistic image synthesis., , , and . The Visual Computer, 17 (7): 429-444 (2001)Composition of multiple figure sequences for dance and animation., , , , and . The Visual Computer, 7 (2): 114-121 (1991)Moticons: : detection, distraction and task., , and . Int. J. Hum.-Comput. Stud., 58 (5): 515-545 (2003)