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Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual environment.

, , , , and . VR, page 171-172. IEEE Computer Society, (2015)

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Empirical Evaluation of Traditional vs. Hybrid Interaction Metaphors in a Multitask Healthcare Simulation., , , , , , and . ICHI, page 89-98. IEEE Computer Society, (2013)Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 9 (2): 152-156 (2006)Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments., , , and . 3DUI, page 237-238. IEEE Computer Society, (2016)Supporting computational thinking through gamification., and . 3DUI, page 245-246. IEEE Computer Society, (2016)A Virtual Peer for Investigating Social Influences on Children's Bicycling., , , , , , and . VR, page 91-98. IEEE Computer Society, (2009)Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment., , and . 3DUI, page 32. IEEE Computer Society, (2007)Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality., , , , and . VR, page 28-37. IEEE, (2019)Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations., , , and . VR, page 25-32. IEEE Computer Society, (2018)Towards Evaluating the Effects of Stereoscopic Viewing and Haptic Interaction on Perception-Action Coordination., , , and . VR, page 515-516. IEEE Computer Society, (2018)Effects of immersion on spatial updating in virtual panoramas., , , , , , , and . SAP, page 129. ACM, (2012)